You will find the majority of the CSV files for the game inside the games \program files\democracy 3 \data\simulation folder. You can edit these files, and save them, then start a new game and immediately play with the changed simulation. The objects and effects in the game are not hard coded, they are all loaded in from 'csv' files, which can be opened in a text editor, or more conveniently by a spreadsheet program such as Microsoft Excel. So an object might be 'IncomeTax' and an effect might be the link between IncomeTax and the happiness of the middle class voter group. All of these 'objects' are connected to each other by 'effects'. Pretty much everything in the game is simulated in the same way, such as a voter, a group of voters, a policy or an event. This is a computer simulation designed to work in a similar way to the human brain. The basic modding principlesÄemocracy 3's simulation engine is based on a neural network. You may need a graphics program to create any new icons for your policies though. You can add new countries, situations, dilemmas, policies and more, using nothing more than a copy of windows notepad (or similar). Anyone can mod Democracy 3, even if you've never done any modding or scripting of a game before. You don't need to download any SDK, learn any languages or install any software. Almost all of the simulation elements within the game are loaded from simple text or csv files, which can be edited using any (free) text editor or spreadsheet program. Democracy 3 is certainly a complex game, and coding and designing it was no easy task, but actually, modding the game is surprisingly easy.
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